sticks and bones. (
sticksandbonesmods) wrote in
outofsticks2026-04-24 11:04 am
Entry tags:
OOC PLOTTING: THE CHILDREN YEARN FOR THE MEMSHARE
SETTING UPDATES
Please use the following form for plotting:
Character:
Canon:
CR: Who is your character? Any special powers or things they have going on? Any specific CR you want to kickstart?
Plans: What’s on the agenda for this month? Any interactions with the monthly event? Other things you want to do?
Not Seeking: Anything you'd like to avoid.
Anything Else: A permissions post, opt-in for a character-specific power or whatever else.
Recent Posts or Toplevels: For things you posted that you want additional tag-ins on or that might’ve gone missed.
Past Life Plotting Toplevel: From ye olde post.
Meme: Make us laugh.
- The flowers of spring continue to bloom, and it may be the only bright spot to an otherwise dreary month. Heavy cloud coverage hovers in the sky, and throughout the month anything from a light rain to heavy storms can occur at any given moment. With the rain comes more fog than usual… The sky rift will remain open and visible despite the cloud cover. The occasional eye still passes by it.
- And unusual lights within the fog. But more on that below!
- The nature spirits, commonly known as plantimals, are freaking out about something. This includes running around at top speeds before freezing with big wide eyes, watching the skies fearfully, twitching, calling out and trying to hide at any provocation. Wild ones who haven’t been adopted by players may even attack if frightened enough.
- Near the edge of the Grove, a large tree with a pitch black hole large enough to walk through has appeared… or it would be large enough to walk through if one could actually walk through it. A barrier seems to prevent entry, and the darkness prevents any snooping… at first. Old lanterns hang off its branches, and one by one they light up without a source.
- During the month, those who venture to the beach may notice that the sea is especially violent.
- Speaking of the beach, we’ve been forgetting to mention but Allen opened an Ark Gateway that will take everyone to the beach - it sits by the inn and will take people roughly to where the cabanas are. This basically functions as a magical doorway/teleportation and is there permanently. Yay, hooray!
- If this isn’t on the Locations page within 24 hours of this plotting post going up, kill Wolfie with hammers. Signed, Wolfie.
- New arrivals will wake up scattered across the Grove holding their weapons- or makeshift weapons that they might have picked up somewhere familiar, anything can hurt if you’re holding it right- and will find themselves either frozen in place for a moment mid-swing, or actually attacking someone or something. They don’t remember what they were doing before this. But they may recall something urging them to fight.
- The Grove is filled with fog from the rains, and with it those unusual lights. Though they are stationary, those who go outside may find themselves drawn to the lights, and approaching them will bring you to a memory of another resident or guest of the Grove.
- The lights do not move but may just… dim long enough to lure someone into a false sense of security.
- Midway through the month residents of the Grove will find themselves in the dark? Or is it. Before them will be several bracelets that they must feel for and put on before their sight returns. Wearing these bracelets links your emotions to another resident’s. Upon finding your link your bracelets will shift into handcuffs for a few rooms before you can either stay together or risk working with another person.
- Wearing more than two bracelets/handcuffs will overwhelm the mind and body with too many emotions and drive them to temporary blindness and a migraine. Do not do this. Or do and suffer. I’m not your mom.
- The first few rooms and halls will leave your characters disarmed and semi-nerfed. You will discover your weapons or regain full control as you explore.
- By disarmed we mean no weapons follow you into the labyrinth, and you can’t summon them either, even if they’re physically part of you. No Allen we are not removing your arm you just can’t activate it.
- Grove magic still works, but native powers your character has will not.
- Your goal is to work with your bond buddy to escape the labyrinth, a dark damp maze of ruins and roots that's lit from cracks up above! Trying to escape through the cracks will get you attacked by the roots, so be sure to play by the rules.
- However, as you navigate the maze, there will be threats. This can range from minotaurs prowling the ancient halls, the vines and roots rearranging the paths no matter who or what is underfoot or the things that haunt your character the most manifesting within the maze, be they fears or regrets.
- Staying in one place for too long may also have its risks- the longer you stay in one room, the more irritable you may get. The more irritable you get, the lower your inhibitions. With the emotion link in play, things may get… testy.
- Upon reaching the center of the labyrinth, you can escape, leading out back into the Grove through the lantern-lit tree. In the center will be a wall of vines and roots where those who fail and/or die will be trapped and drained of all energy. Better cut them down!
- Death in the labyrinth does not count towards the Garden, but will have optional unpleasant effects including corruption-like symptoms, actual corruption, or potential body horror.
- Dragon-blessed players cannot be Corrupted, but they may still choose to have fake symptoms for fun. :)
- The length of the labyrinth is up to players as it is a magic, shifting hellscape labyrinth, but for fun you have the option of rolling a dice to see how many rooms you have to pass.
- Once the final person is freed from the labyrinth and the final lantern on the tree is lit, it will vanish leaving only old rusted metal lanterns behind.
- The month will close out on a heavy rain storm heralded by the Cosmic Serpent. Its iridescent rains will purify corruption and wash away the strange lights before it turns to regular rain as he returns to her naps, leaving a melancholy mood…
- But with rain comes the rainbow at the end.
- Ydalir Quest signups close on the 1st. If you want to sign up, please do so before May 1st, which is when the quest begins. Overview/rules/etc can be found over there.
- May needs to be niceys or fucking else. <3
- This is an Amity Event while Wolfie runs Ydalirquest. Please ping Amity with any questions about this log specifically!
- Do your AC/check-ins/hiatus comments/screaming into the void/etc please (before the 1st) thank youuuuu
Please use the following form for plotting:
Character:
Canon:
CR: Who is your character? Any special powers or things they have going on? Any specific CR you want to kickstart?
Plans: What’s on the agenda for this month? Any interactions with the monthly event? Other things you want to do?
Not Seeking: Anything you'd like to avoid.
Anything Else: A permissions post, opt-in for a character-specific power or whatever else.
Recent Posts or Toplevels: For things you posted that you want additional tag-ins on or that might’ve gone missed.
Past Life Plotting Toplevel: From ye olde post.
Meme: Make us laugh.
